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  • Valve rolls out major Steam redesign

    destructoid Sep 22, 2014 | 16:30 pm

    Valve rolls out major Steam redesign As a platform, Steam hasn't been able to keep up with the rate at which new games are coming out -- there were more than 1,300 releases in the last nine months alone, says Valve -- but today's so-called Discovery update intends to address that while also making everything more blue. The home page now offers a feed of game recommendations (keep scrolling down, and down, and then down some more) and further customization. For instance, if you want, you can opt out of seeing Steam Early Access titles or games only available for pre-purchase in certain banners. Users can[…]

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  • Sunset Overdrive's pretty solid, but I think I'm over it

    destructoid Sep 22, 2014 | 13:30 pm

    Sunset Overdrive's pretty solid, but I think I'm over it Sunset Overdrive was one of the most exciting announcements to come out of E3 2013, and since then, I've had numerous people say it looks like a game made just for me. For whatever reason, I didn't get a chance to check it out at E3 or PAX, and a couple weeks ago, I was giddy to finally sit down and check it out. I played through the first hour or so, and while it seems like a pretty solid game, I came away feeling totally uninterested. Maybe it's a case of hype fatigue, or maybe I'm just too old[…]

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  • Create a pharmaceutical empire in Big Pharma

    destructoid Sep 22, 2014 | 13:00 pm

    Create a pharmaceutical empire in Big Pharma One-man studio Twice Circled has announced a new strategy sim for PC that will put players in control of a pharmaceutical business and, damn, what a great setup that is. Big Pharma is described as "a really tight puzzle game about production lines" but there's the larger context of the industry -- seasonality, patents, and morals -- that has me interested. Developer Tim Wicksteed also has a blog post up about one of his major influences, Transport Tycoon, in which he covers the successes and failures of the classic Chris Sawyer title and his plans for building on that foundation[…]

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  • Sunset Overdrive shows how live-action trailers should be done

    destructoid Sep 22, 2014 | 12:00 pm

    Sunset Overdrive shows how live-action trailers should be done Live-action trailers for videogames can be entirely hit or miss. It's to the point where I'm usually curious to check them out even if I have little if any interest in the source material. Will they be awesome, or a total train wreck? Either way, I'm willing to find out. The creators of this Sunset Overdrive trailer went in a much different direction than I was anticipating -- I figured they'd bring the game's over-the-top weapons, characters, and setting to life and call it a day. Not so! I even laughed a few times.

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